Page 239 - 49A Field Guide to Genetic Programming
P. 239
Index
% protected division, 22 entertainment, 127
22 bit parity, sub-machine-code GP, 93 exchange rate, 123
film industry, 128
abstraction operator, 48 finance, 123
active code, 102 gambling, 123
adaptive market hypothesis, 123 games, 120, 127
ADATE, 48 guidelines, 111
ADF heuristics, 126
crossover, 49 human competitive, 117
recursion prevention, 49 hyper-heuristics, 126
troubleshooting, 134 image processing, 121, 122
agent industry, 124
evolutionary, 122 infrared spectra, 125
image processing, 122 jet engine optimisation, 125
social simulation, 123 mechanics, 120
aggregate fitness function, 75–76 medical, 122, 125
analogue circuit evolution, 119 meta-heuristics, 126
ant colony optimisation (ACO), 74 music, 128
PEEL, 74 neural networks, 121
ant programming, generalised (GAP), 74 nuclear reactor control, 124
ant-TAG, 74 numerical control, 124
anytime fitness, 85 OCR, 122
applications patents, 119
arbitrage, 123 population size, 116
architecture, 76 process control, 124
art, 127 QSAR, 78
bin packing, 127 quantum computing, 118
bioinformatics, 125–126 robotics, 118, 119
biology, 125 SAT, 127
bomb disposal, 124 side effects, 113
cellular automata, 119 signal processing, 121
chemical engineering, 124 stock market, 123
chemistry, 126 symbolic regression, 113
circuits, 119 teaching aids, 124
classification, 121 TSP, 127
control, 119 video, 129
curve fitting, 113 watermarking, 122
data compression, 128 arbitrage, 123
data mining, 85, 125 architecture
data modelling, 113 evolution, 50
economics, 123 program, 50
225