Page 380 - 35Linear Algebra
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380                                                                                Movie Scripts



                                  This again relies on the underlying real numbers which for any x, y ∈ R
                                  obey
                                                               x + y = y + x .

                                  This fact underlies the middle step of the following computation

                                             x 1    y 1     x 1 + y 1   y 1 + x 1   y 1    x 1
                                                 +      =           =           =      +       ,
                                             x 2    y 2     x 2 + y 2   y 2 + x 2   y 2    x 2
                                  which demonstrates what we wished to show.
                          (+iii) Additive Associativity: This shows that we needn’t specify with paren-
                                  theses which order we intend to add triples of vectors because their
                                  sums will agree for either choice. What we have to check is

                                                x 1     y 1     z 1  ?  x 1      y 1    z 1
                                                    +        +      =       +       +        .
                                                x 2     y 2     z 2     x 2      y 2    z 2
                                  Again this relies on the underlying associativity of real numbers:
                                                          (x + y) + z = x + (y + z) .

                                  The computation required is

                                           x 1    y 1      z 1    x 1 + y 1   z 1     (x 1 + y 1 ) + z 1
                                               +        +      =           +      =
                                           x 2    y 2      z 2    x 2 + y 2   z 2     (x 2 + y 2 ) + z 2

                                          x 1 + (y 1 + z 1 )  x 1  y 1 + z 1   x 1      y 1    z 1
                                      =                 =       +          =       +       +        .
                                          x 2 + (y 2 + z 2 )  y 1  y 2 + z 2   x 2      y 2    z 2
                                                                      ~
                            (iv) Zero: There needs to exist a vector 0 that works the way we would expect
                                  zero to behave, i.e.

                                                              x 1        x 1
                                                                    ~
                                                                  + 0 =       .
                                                               y 1        y 1
                                  It is easy to find, the answer is

                                                                 ~ 0 =  0  .
                                                                      0
                                  You can easily check that when this vector is added to any vector, the
                                  result is unchanged.

                                                                                           x 1
                            (+v) Additive Inverse: We need to check that when we have          , there is
                                                                                           x 2
                                                                                        ~
                                  another vector that can be added to it so the sum is 0. (Note that it
                                                                         ~
                                  is important to first figure out what 0 is here!) The answer for the

                                                       x 1      −x 1
                                  additive inverse of       is        because
                                                       x 2      −x 2

                                                                                 0
                                                    x 1     −x 1     x 1 − x 1        ~
                                                        +        =            =     = 0 .
                                                    x 2     −x 2     x 2 − x 2   0
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