Page 29 - Health Literacy, eHealth, and Communication: Putting the Consumer First: Workshop Summary
P. 29

Health Literacy, eHealth, and Communication: Putting the Consumer First: Workshop Summary


                                HeALtH LiteRACY, eHeALtH, AnD CoMMUniCAtion

            individuals with a chronic condition have searched online for informa-
            tion and those with chronic conditions were more likely than others to
            report that the results of an online search influenced their health and care
            behavior related to their condition (Fox, 2007). Yet those with low health
                  8
            literacy  have difficulty following simple self-care directions or prescrip-
            tion instructions. They fear taking medications without assistance and are
            unfamiliar with or lack understanding of basic health care terms.
               As can be seen from this discussion, a number of skills are necessary
            to successfully navigate the eHealth arena. Identifying these skills and
            understanding the extent to which individuals possess these skills should
            help in the design of better eHealth tools and systems. The eHealth liter-
            acy scale (eHEALS) (Norman and Skinner, 2006a) was developed in order
            to provide a concise measure of a patient’s self-perceived skill and com-
            fort in using information technology for health. It contains 10 questions,
            graded on a 5-point Likert scale with the questions designed to measure
            knowledge  of  existing  eHealth  resources,  how  to  find  resources,  how
            to evaluate resources, how to use resources, and how to apply eHealth
            resources to health problems. eHEALS has been tested in both interven-
            tion trials and population health surveys with multicultural samples. It
            has shown excellent internal consistency (scale alpha = .89-.97) and has
            good test-retest reliability. The scale is publicly available (http://www.
            jmir.org/2006/4/e27), has been translated into multiple languages, and
            is currently in use in 10 countries.
               eHealth literacy is growing in importance. Consumer-directed elec-
            tronic tools are transforming the way that consumers receive information—
                                          10
                                    9
            for good and for bad. Blogs,  wikis,  and a number of what are called Web
            2.0  technologies allow people with little skill in programming to post
              11
            information on line. This in turn means that the amount of information,
            including health information, found on the Internet is coming at a faster
            rate and from more diverse sources than ever. Unfortunately, there is no
            overall  mechanism  for  monitoring  and  assessing  the  reliability  of  that


             8   It is estimated that 90 million Americans have low health literacy, that is, trouble under-
            standing and acting on health information (IOM, 2004).
             9   “A blog is a website where entries are made in journal style and displayed in a reverse
            chronological order. Blogs often provide commentary or news on a particular subject, such
            as  food,  politics,  or  local  news;  some  function  as  more  personal  online  diaries”  (Sussex
            Learning Network, 2006).
             10   A wiki “is a website that allows multiple users to create, modify and organize web page
            content in a collaborative manner” (Governors State University, 2008).
             11   Web 2.0 is “a term often applied to a perceived ongoing transition of the World Wide
            Web from a collection of websites to a full-fledged computing platform serving web applica-
            tions to end users. It refers to a supposed second-generation of Internet-based services—such
            as social networking sites, wikis, communication tools, and folksonomies—that emphasize
            online collaboration and sharing among users” (2020 Systems).





                 Copyright National Academy of Sciences. All rights reserved.
   24   25   26   27   28   29   30   31   32   33   34