Page 72 - Health Literacy, eHealth, and Communication: Putting the Consumer First: Workshop Summary
P. 72

Health Literacy, eHealth, and Communication: Putting the Consumer First: Workshop Summary


            PAneL

            in hand, decisions are made by referencing user data rather than relying
            on opinions and assumptions. This is very important, especially if one
            is working with health care professionals. Such professionals frequently
            believe that they know what is best for patients and that, if patients would
            just do things the way the professionals say, everything will work out fine.
            So user research is a way to keep the focus on the patients. When this was
            done, it was found that patients’ tools are very different from the tools one
            might build for clinicians and health care professionals.
               Finally, the design work focused on how to support the tasks that
            were identified, rather than making up the tasks that one thinks patients
            should be doing.
               The  project  also  had  a  Patient  Action  and  Advisory  Committee.
            Gauthier strongly recommended that anyone designing technology for
            patients convene such a group. It makes it easier to find patients to work
            with, and the committee members invigorate staff, keeping them focused
            on the reasons the product is being developed.
               Much of the design work and problem solving for the system was
            tested with patients using a wireframe  before a single line of code was
                                               6
            written. Patients were given a graphic representation of a Web page and
            told they could use their finger as a mouse to click on the various options.
            They were then asked questions such as, “What would you click on to add
            a new medication?” Using a wireframe with patients allows the designer
            to determine where changes should be made. It also allows for rapid itera-
            tions that bring one closer and closer to a really great design that most
            patients will be able to pick up and use quite easily.
               The  following  examples  illustrate  how  a  task  was  designed  in  the
            user interface. The first task was for a patient to be able to find the generic
            name of a medication. There is a great deal of confusion among patients
            over the myriad names for a single drug. The design decision was made to
            always pair the brand name with the generic name so that patients always
            see the two together (see Figure 4-2). When patients add medications to
            their lists, the lists will always show both the brands and, when available,
            the generic pairing. The page also shows the patient which strengths of
            the medication are available, a piece of information that patients were
            very interested in knowing.


             6   A wireframe “is a visualization tool for presenting proposed functions, structure and
            content of a Web page or Web site. A wireframe separates the graphic elements of a Web
            site from the functional elements in such a way that Web teams can easily explain how us-
            ers will interact with the Web site. A typical wireframe includes (1) key page elements and
            their  location,  such  as  header,  footer,  navigation,  content  objects,  branding  elements,  (2)
            grouping of elements, such as side bars, navigation bars, content areas, (3) labeling, page
            title, navigation links, headings to content objects, and (4) place holders, content text and
            images” (Jupitermedia Corporation, 2008).





                 Copyright National Academy of Sciences. All rights reserved.
   67   68   69   70   71   72   73   74   75   76   77